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Second Life How to Upload 16:9 Textures

Aspect ratio determines the human relationship between the width and the elevation of the photo/texture; 1:i ratio means the width and the height of the photo are aforementioned, two:1 ways the width is twice large as the peak and and so on. First number always means how much the photo is wide.

One of the questions that bothers many of us is what is correct aspect ratio for photos we use in 2d Life and why it is important to use the right ratio? I think there is not just one correct ratio but because different viewers use different ratios to display our photos and then information technology actually depends of the viewer you apply, and even more than of where you want to put the photo? Its non same if you use it for profile or for pics section. And why its important to use the correct ratio? Because you desire them to look nice and professional, and not like you had no thought what are you doing.

From the http://wiki.secondlife.com/wiki/Limits

Textures –> Aspect ratios

Second Life Viewer 3.6

Search > Classifieds thumbnail – ~three:2 (101×69 pixels)
Search > Classifieds expanded – ~4:iii (159×120 pixels)
Search > Classifieds expanded > More Info – native aspect ratio
Search > Destination Guide thumbnail – ~3:two (101×69 pixels)
Search > Destination Guide expanded – ~iv:three (159×120 pixels)
Search > People – ane:i (100×100 pixels)
Search > Places expanded ~iv:3 (159×120 pixels)
Place Profile – ~3:2 (290×197 pixels)
About Land > Options tab – ~4:3 (195×150 pixels)
Profile > Picture – native attribute ratio; thumbnail cropped to 72×72 pixels; zoomed uncropped up to 300×300 pixels
Profile > Real earth movie – native aspect ratio; thumbnail cropped to 45×45 pixels; zoomed uncropped upwardly to 300×300 pixels
Profile > Picks thumbnail – 4:3 (60×45 pixels)
Profile > Pick expanded – iv:3 (320×240 pixels)

1.x Series Viewers

(official Viewer up to i.23.5, still used by some Third Party Viewers)

Search > All for "Classifieds", "People", and "Places" – 4:three (256×192 pi×els)
Search > Places and Classified tabs – ~7:5 (398×282 pixels)
Search > Country tab – ~seven:5 (358×252 pixels)
Profile > 2nd Life tab – ~4:3 (178×133 pixels)
Profile > Picks tab – xvi:ix (288×162 pixels)
Contour > 1st Life tab – 1:ane (133×133 pixels)
Profile > Classifieds tab – ~3:two (206×137 pixels)
Profile > Web tab – 1:1 (400×400 pixels)
A scrollbar uses 15 pixels on the right-hand side.
Almost Land > Options tab – ~3:2 (178×117 pixels)
Group Information > General tab's "Group Insignia" – 1:1 (126×126 pixels)

For those who went wtf after reading these numbers I'll endeavour to make an case. Lets say you took a snapshot in SL, open the snapshot window and choose the "custom" size, while keeping the "Constrain proportions" choice checked yous ready the width to 5100 and the meridian automatically goes to 2868 (for widescreen monitors), you save the snapshot on your bulldoze. Then you practise some editing and decide yous don't really demand some stuff then you crop the photograph. Only you didn't enter any numbers in the crop window, you lot merely cropped it. At the end yous salve it and resize for SL, merge all layers and go to resize the epitome setting the width to 1024, your height automatically goes to 850. Then you lot open the viewer and upload the photograph just somehow the avatar looks a bit fat? What happened? And when you put the photo in your contour information technology simply looks bad… So you go back to the superlative of the mail service, check which viewer you have and where you need to put the photo. Firestorm, profile pics department. Ok, yous need it to be 4:iii ratio, this means you need to become back to Photoshop and crop information technology again just this fourth dimension you volition fix the width to 1024 and the height to 768. When you upload it in SL and open in the viewer information technology volition look stretched merely in the contour it volition look perfect, same as when you edited it!

These aspect ratio numbers should be our general guidance when cropping the photos for upload to SL and deciding where to use information technology simply I want to go into detail about resizing and cropping for the right usage. The problem appears when we use the incorrect ratio, for case the photo is cropped to 1:1 ratio and yous need information technology for the "Pics" section in your in-world contour, or you lot don't even count the ratio merely just ingather it randomly. Recently I visited a new shop from one of my photography clients, we agreed to make all vendor images in four:3 ratio merely her vendors on the walls were resized randomly which made most of the photos to look really bad and like I had no idea what I was doing.

The rule is unproblematic; if the photos are going to be shown in four:3 ratio (or any other, I but adopt this one because it fits in about places) your photo needs to be cropped with the same attribute ratio. If you are going to use the photograph on a broad prim (for example five meters wide and 2 meters tall) and then your photo/texture needs to be in this same ratio.

In that location is a great tool called aspect ratio figurer http://www.continuum2.com/js_ratio.php please bookmark this page and utilize it!

If you are not sure, its e'er a practiced thing to create a prim in SL with the same dimensions as the photo you demand – for example if you need 4:3 ratio go in edit fashion (Ctrl+3), create a new prim and select stretch, then click on the "Object" in the build menu window and look at the sizes section – x,y and z. It depends how you lot rotate the box but you only need 2 of them, in my case the green y was width so I typed 4 in the little window and blue z was the height and I typed 3 there and merely hitting enter. The prim is huge lol but in correct ratio then merely click on i of the white dots and resize the whole prim to less behemothic size. Now if you use your photograph to this prim it should look same as it looks in PS, otherwise its wrong.

Here is a photo that shows some examples; first row shows 2 correctly displayed ratios and second row shows wrong ones. As you tin see, if I apply an prototype with one:1 ratio on a prim that is not right square (its wider) the avatar will look fat – stretched and if I utilise a wide photograph on a perfectly foursquare prim the avatar volition expect aquashed

Aspect-ratios

Now when editing photos best is to start with the correct ratio, think where the photograph will be used then you don't have troubles later. Create a new file, enter the width and the height and so re-create/paste your snapshot in that new file or simply drag it within from the folder where you lot saved it.

One more thing we accept to be aware of is that all viewers display textures using the powers of two – if my paradigm is cropped to 1050×634 the viewer will resize it to 1024×512, if its saved as 1050×800 the viewer will resize information technology to 1024×1024 (and over again you will come across distorted image!). For all photos that will be used inside Second Life, it would exist practiced to gear up the width and the height to 1 of these sizes: 8, xvi, 32, 64, 128, 256, 512, and 1024. If not the viewer will resize it anyway to the closest number. Of course LL had to make information technology harder for us then the photos nosotros employ in profiles are not shown using the powers of two but its still important considering you lot want to keep the quality of the image so the less resizing the viewer does, the better for united states of america.

greenbied1969.blogspot.com

Source: https://tamaraartis.wordpress.com/2014/08/30/aspect-ratios-for-second-life-profiles-and-other-photos-how-to-set-it-correctly/

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